Alex Karpati
Alex Karpati
3D Environment Artist
Cleveland, United States of America

Summary

I'm a 3D Artist, specializing in props and environments. I have a strong passion for making immersive worlds. As well as 3D modeling, I also cosplay, draw, paint, and sculpt.

I am currently looking for full-time employment opportunities.

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Skills

3D ModelingDigital SculptingEnvironment ModelingTexturingWorld BuildingVideo EditingSculptingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Unity
Unity

Productions

  • The world of lexica
    • Mobile Game
      The World of Lexica
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Schell Games

Experience

  • 2D/3D Artist at THORS eLearning Solutions
    Medina, United States of America
    December 2012 - Present

    As a 2D/3D Artist, I am responsible for:

    - Managing time estimates to stay under budget and meet fast paced deadlines

    - Creating 2D/3D Graphics illustrating complex concepts in a variety of subject matter

    - 3D Modeling and Animating complex machinery and processes

    - Compositing and Post-Production on the final animation with an audio narration

    - Collaborating with a content writer and subject matter expert for accuracy

    - Managing the documentation of Design Standards and Guidelines for the entire company

    - Documenting various procedures for internal use of programs

    - Created & managed an internal project/time manager system to track time on tasks

    - Created a Graphics Log system to organize all visual assets and their current status

    - Managed a team of overseas animators

    - Run a weekly art review for the entire design team for quality and accuracy

  • 3D Environment Artist at Schell Games
    Pittsburgh, United States of America
    April 2012 - December 2012

    Creating Unique Environment Assets for tablet-based adventure game, "The World of Lexica"

    My responsibilities including modeling and texturing a variety of environmental props and set pieces for two different levels. I also set up a series of kit-bashed textures for modular usability.